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Drew Skillman
INTERACTIVE ARTIFACTS
Projects
Dev Log
Talks
About
Dev Log
Personal notes and prototypes.
November 10, 2025
Painting Reference Tool
October 13, 2025
Dead Balls
October 13, 2025
Animal Line Experiment
October 10, 2025
Agentic Website Conversion
January 5, 2023
Generative Art Experiments
May 25, 2021
MoveNet Pose Model Launched
November 26, 2015
Music Reactive Brushes
June 11, 2014
Plasma Ball HMD + Leap
April 26, 2014
We've been acquired by Google!
April 12, 2014
Tilt Brush
April 11, 2014
Shooting Gallery | Leap Motion Prototype
April 1, 2014
Leap Prototype: The King's Hand
April 1, 2014
Kinect V2 | Oculus | Depth Mirror
April 1, 2014
Area Lights
March 31, 2014
Oculus | Kinect V2 | Audio Visualizer Test
March 31, 2014
Kinect2 | Oculus | Depth Mirror | Particles
March 30, 2014
Kinect V2 | Oculus | Point Cloud Interactions and Energy Discs
March 11, 2014
City Visualizer HMD + Leap
December 1, 2013
Autonomous
November 1, 2013
Little Pink Best Buds
October 19, 2013
In the Studio
April 1, 2013
Normal Mode Analysis of the Clathrin Cage and other Semi-Rigid Systems
March 31, 2013
Weightless
December 15, 2012
Visual Effects Artist Roundtable at GDC 2013
October 22, 2012
Galaxy Formation
October 22, 2012
Direct X 11 + Unity
April 23, 2012
"Dead Balls" is on the app store!
April 19, 2012
Spaceship of the Imagination : Earth Day Remix
March 31, 2012
Experiments in Processing - Fire
February 28, 2012
Meeting sketch by Lee Petty
February 26, 2012
"Super I Am 8 Bit" Gallery Exhibition
February 26, 2012
Real-Time VFX in your Living Room
February 25, 2012
Concepts from Stacking
February 25, 2012
Concepts from Iron Brigade (Trenched)
May 4, 2011
Fly Eye iPhone App
March 31, 2011
Kinect + Spring Physics
March 31, 2011
Kinect motion blobs with Cloth Simulation
February 1, 2011
Stacking
October 1, 2010
Ahhh... Gamma. You crafty bastard.
March 31, 2009
UV Displacement Particles
March 31, 2009
Time Lapse Climates in Brutal Legend
March 31, 2009
Ink Rendering in Brutal Legend
March 31, 2009
Fluid Driven Voxels
March 31, 2009
Curl Noise Particles
March 31, 2009
Climate Variation in Brutal Legend
March 31, 2009
Brutal Legend VFX Reel
March 31, 2009
Audio Driven Particles
March 31, 2007
Relief Map Blending
March 31, 2007
Physics Driven Fur Shader in 3ds Max
March 31, 2007
Maya PDC (Particle Disk Cache) exporter
March 31, 2007
Grass Shader in 3ds Max
March 31, 2007
Curved Relief Mapping in 3ds Max
April 1, 2005
Disaster Simulation
April 1, 2004
Martian Telemetry Rendering